Actions/Abilities/Traits: Pathfinder 2e
Ability
+2 status to all saves vs. magic
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Ability
Disturbing Vision
(concentrate, enchantment, mental, occult) The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.
Ability
Occult Innate Spells
DC 31; 3rd mind reading (at will)
Ability
Occult Spontaneous Spells
DC 31; 5th dispel magic, hallucination, shadow blast (3 slots); 4th clairvoyance, dispel magic, fly, suggestion (4 slots); 3rd clairaudience, dispel magic, nondetection, vampiric touch (4 slots); 2nd blur, hideous laughter, invisibility (4 slots); 1st charm, illusory object, item facade (4 slots); Cantrips (5th) detect magic, ghost sound, mage hand, read aura, sigil
Ability
Scoff at the Divine
Circumstance: The raja rakshasa has an unexpended spell slot that can be used t
The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can't Scoff at the Divine for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
kukri +23 [+19/+15] (agile, finesse, magical, trip), Damage 2d6+10 slashing
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Rakshasa
Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
Item
+1 striking kukri
Language
Common
Infernal
Undercommon
Perception
darkvision
Resistance
physical 10 (except piercing)
Weakness
good 10
Actions/Abilities/Traits: Pathfinder 2e