Size:
Type:
± Humanoid
Form:
Temper:
# App:
± 1d6, Wild 2d4, Lair 4d8
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon or one bite
Circumstance: Combat
1d4 or by weapon or 1d3 bite
Special
Weapon Proficiency
+1 bonus to attacks with crossbows of various types (or fire-arms if the setting allows).
Special
Keen Eyesight
Eyesight is keen at night (double that of a human's nightvision), and even in total darkness has Darkvision out 30 feet.
Special
Weapon Restrictions
Just like halflings, rakuns are prohibited from using large weapons.
Special
Hide in Natural Surroundings
Outdoors (preferred forest terrain) there is only a 10% chance of being detected. Even indoors or in non-preferred terrain there is only a 30% chance of detection.
Special
Climbing
Extraordinary climbing ability, receiving a substantial bonus to any such attempt. When climbing trees the rakun almost never fails such a check under normal circumstances (effectively 100% unless circumstances carry substantial penalties).
Environments
forest
A race of talking raccoons, standing slightly taller than a halfling but leaner
The Rakun (pronounced as raccoon but also known as Vaskebjørn) are a race of what can best be described as talking raccoons, speaking their own unique language. Unlike their less-evolved kin, rakun will readily use tools and weapons, having a particular fondness for crossbows of various types (or fire-arms if the setting allows), receiving a +1 bonus to attacks with such device-propelled weaponry. It stands slightly taller than a halfling but tends to be leaner. Its eyesight is keen at night (double that of a human's nightvision), and even in total darkness has Darkvision out 30 feet. Just like halflings, rakuns are prohibited from using large weapons.
When cornered it will bite opponents. A rakun shares the halfling ability to hide in natural surroundings, so that outdoors (its preferred forest terrain) there is only a 10% chance of being detected. Even indoors or in non-preferred terrain it can hide such that there is only a 30% chance of detection. A rakun's ability to climb is extraordinary, receiving a substantial bonus to any such attempt, and when climbing trees the rakun almost never fails such a check under normal circumstances (effectively 100% unless circumstances carry
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A race of talking raccoons, standing slightly taller than a halfling but leaner
The Rakun (pronounced as raccoon but also known as Vaskebjørn) are a race of what can best be described as talking raccoons, speaking their own unique language. Unlike their less-evolved kin, rakun will readily use tools and weapons, having a particular fondness for crossbows of various types (or fire-arms if the setting allows), receiving a +1 bonus to attacks with such device-propelled weaponry. It stands slightly taller than a halfling but tends to be leaner. Its eyesight is keen at night (double that of a human's nightvision), and even in total darkness has Darkvision out 30 feet. Just like halflings, rakuns are prohibited from using large weapons.
When cornered it will bite opponents. A rakun shares the halfling ability to hide in natural surroundings, so that outdoors (its preferred forest terrain) there is only a 10% chance of being detected. Even indoors or in non-preferred terrain it can hide such that there is only a 30% chance of detection. A rakun's ability to climb is extraordinary, receiving a substantial bonus to any such attempt, and when climbing trees the rakun almost never fails such a check under normal circumstances (effectively 100% unless circumstances carry
Basic Fantasy Field Guide Omnibus