Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 44; 8th wall of fire (at will); 4th suggestion (at will); Cantrips (9th) detect magic, read aura
Ability
Attack of Opportunity [Reaction]
Jaws only.
Ability
Consume Soul
Circumstance: Trigger: A living creature within 30 feet of the ravener dies;
The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.Critical Success The creature is unaffected.Success The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.Failure As success, but the creature's soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.Critical Failure As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as miracle or wish, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level.
Ability
Cowering Fear
(aura, emotion, fear, mental) 90 feet, DC 42.
Ability
Discorporate [Free Action]
Circumstance: Trigger: The ravener takes excess damage to their soul ward but s
The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
Ability
Dragon Heat
(arcane, aura, evocation, fire) 10 feet, 4d6 fire damage (DC 41 basic Reflex save)
Ability
Manipulate Flames
(arcane, concentrate, transmutation) The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.
Ability
Ravenous Breath Weapon
(arcane, evocation, fire) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent negative damage (DC 44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
Ability
Redirect Fire [Reaction]
Circumstance: Trigger: A creature within 100 feet casts a fire spell, or a fire
The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.
Ability
Smoke Vision
Smoke doesn't impair an ancient red ravener's vision; it ignores the concealed condition from smoke.
Ability
Soul Ward
200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
Ability
Vicious Criticals
The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
Offense
Melee
Circumstance: combat round (melee)
jaws +39 [+34/+29] (fire, magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire and 2d6 negative
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Abyssal
Common
Draconic
Dwarven
Jotun
Necril
Orcish
Perception
darkvision
scent (imprecise) 60 feet
smoke vision
soulsense 60 feet
Weakness
cold 20
good 20