Size:
± Medium
Type:
± Plant
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 27
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 10
Dexterity: 15
Constitution: 13
Intelligence: 5
Wisdon: 10
Charisma: 3
Skills
stealth: +4
Offense
Claw
Circumstance: Melee
4 to hit (with advantage if the target is missing any of its hit points), reach 10 ft., one target. (1d6 + 2) slashing damage.
Action
Multiattack
The blight makes two Claw attacks.
Action
Life-Draining Vines {@recharge}
Snaking vines erupt from the blight. Each creature within 10 feet of it must make a 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn't a Construct or an Undead, the blight regains 9 hit points.
Trait
False Appearance
If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn't observed the blight move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the blight is animate.
Trait
Spider Climb
The blight can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Trait
Passive Perception
10
Immunities
Condition Immunities
blinded
deafened
Senses
blindsight 60 ft. (can't see beyond this radius)
Languages
understands Common but can't speak
Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric passerby can awaken into a terror known as a razorvine blight.
Razorvine blights lay ambushes on well-traveled paths by standing still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the city's other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
5e Tools
Actions/Abilities/Traits: D&D 5e
Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric passerby can awaken into a terror known as a razorvine blight.
Razorvine blights lay ambushes on well-traveled paths by standing still to appear as ordinary razorvine. When unassuming travelers pass by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the city's other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
5e Tools