Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Burning Sacrifice
(divine, evocation, fire) When the sun mage is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by 2. The sun mage's gear and treasure are unaffected by the explosion and left in a pile where they die.
Ability
Divine Innate Spells
DC 30, attack +22; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Ability
Primal Spontaneous Spells
DC 30, attack +22; 6th chain lightning, fire seeds, purple worm sting (3 slots); 5th dispel magic, elemental form, fireball, wall of stone (4 slots); 4th fly, shape stone, stoneskin, wall of fire (4 slots); 3rd fireball, haste, meld into stone, wall of thorns (4 slots); 2nd barkskin, faerie fire, flaming sphere, spider climb (4 slots); 1st grease, gust of wind, shocking grasp, spider sting (4 slots); Cantrips (6th) acid splash, detect magic, light, produce flame, read aura
Ability
Revitalizing Flame
Frequency: once per day
Effect: The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's level to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by positive or negative energy
Offense
Melee
Circumstance: combat round (melee)
fist +19 [+15/+11] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 2d6 fire
Offense
Ranged
Circumstance: combat round (ranged)
sunfire +19 [+14/+9] (fire, magical, range increment 40 feet), Damage 3d6+12 fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
major staff of fire
religious symbol of Walkena
Language
Common
Necril
Perception
darkvision
Resistance
fire 10
mental 10