Size:
± Large
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 184
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 23
Dexterity: 16
Constitution: 22
Intelligence: 12
Wisdon: 15
Charisma: 18
Saving Throws
Saving Throw Bonuses
Strength: +11
Dexterity: +8
Constitution: +9
Skills
athletics: +11
perception: +7
survival: +7
Offense
Spike
Circumstance: Melee
11 to hit, reach 5 ft., one target. (2d8 + 6) piercing damage, and the target's speed is halved until the start of the impaler's next turn.
Offense
Wicked Spear
Circumstance: Melee, Ranged
11 to hit, reach 10 ft. or range 20/40 ft., one target. (2d6 + 6) piercing damage plus 13 (3d8) necrotic damage.
Action
Multiattack
The impaler makes one Spike attack and two Wicked Spear attacks.
Action
Spike Burst {@recharge 5}
Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save or half as much damage on a successful one.
Legendary Action
Speed Spike
The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Legendary Action
Deepen Wounds (Costs 2 Actions)
Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 (4d8) necrotic damage.
Trait
Bloodheart Stake
The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms 1d8 hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.
Trait
Legendary Resistance (3/Day)
If the impaler fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
17
Immunities
Condition Immunities
charmed
exhaustion
frightened
Senses
darkvision 120 ft.
Languages
understands all languages but can't speak
In the Domains of Dread, practitioners of foul magic perform a profane ritual that turns living creatures into fiendish killers. This ritual necessitates the use of a ceremonial stake, which is plunged into the heart of a living sacrifice. The hulking form of the relentless impaler then emerges from the sacrifice's pool of blood, spear in hand.
A relentless impaler is bound to the creature that wielded the ceremonial stake in the ritual that birthed it. As long as the original stake remains lodged in the heart of the ritual victim, the impaler can return over and over again to regenerate beside the victim's body, no matter how many times it is destroyed.
The impaler pursues its creator's agenda coldly and efficiently. It has no concern for its own self-preservation, knowing that, for itself at least, death isn't the end.
5e Tools
Actions/Abilities/Traits: D&D 5e
In the Domains of Dread, practitioners of foul magic perform a profane ritual that turns living creatures into fiendish killers. This ritual necessitates the use of a ceremonial stake, which is plunged into the heart of a living sacrifice. The hulking form of the relentless impaler then emerges from the sacrifice's pool of blood, spear in hand.
A relentless impaler is bound to the creature that wielded the ceremonial stake in the ritual that birthed it. As long as the original stake remains lodged in the heart of the ritual victim, the impaler can return over and over again to regenerate beside the victim's body, no matter how many times it is destroyed.
The impaler pursues its creator's agenda coldly and efficiently. It has no concern for its own self-preservation, knowing that, for itself at least, death isn't the end.
5e Tools