Size:
Type:
± Undead
Form:
Temper:
# App:
± 2d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon
Circumstance: Combat
1d6 or by weapon
Special
Regeneration
Heals 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
Special
True Destruction
Can only be truly destroyed by: silencing the deadringer's bell, being destroyed by a Cleric's power, or removing the deadringer's curse (via spell or the death of the person cursed by the resonated's deadringer master).
Special
Weapon Resistance
Only take half damage from edged weapons and only a single point from bolts, arrows, or sling bullets.
Special
Undead Immunities
Immune to sleep, charm, and hold spells.
Special
Turn Resistance
Can be Turned by a Cleric as if they were a ghoul.
Environments
any
Skeletal undead with bronze-colored bones raised by a deadringer's bell power
A Resonated is a skeletal undead raised by a deadringer's bell power (see Deadringer page 66), and 80% of the time will be accompanying one of them plus some normal skeletons. Their bones are bronze-colored and reverberate the bell sounds. A resonated is filled with regenerative magic, healing it by 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
There are only a few ways to truly destroy a resonated: silencing the deadringer's bell, being destroyed by a Cleric's power, and removing the deadringer's curse (via spell or the death of the person cursed by the resonated's deadringer master).
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Skeletal undead with bronze-colored bones raised by a deadringer's bell power
A Resonated is a skeletal undead raised by a deadringer's bell power (see Deadringer page 66), and 80% of the time will be accompanying one of them plus some normal skeletons. Their bones are bronze-colored and reverberate the bell sounds. A resonated is filled with regenerative magic, healing it by 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
There are only a few ways to truly destroy a resonated: silencing the deadringer's bell, being destroyed by a Cleric's power, and removing the deadringer's curse (via spell or the death of the person cursed by the resonated's deadringer master).
Basic Fantasy Field Guide Omnibus