Size:
Type:
± Vermin
Form:
Temper:
# App:
± 2d10 (1d10)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60' (20')
Climb/Arboreal:
Flight:
± 180' (60')
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Offense
1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench)
Circumstance: Combat
Special
Blend in with stone
May be overlooked or mistaken for statues, due to their stony colouration.
Special
Shriek
If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
Special
Jump
Very skittish. If attacked, usually flee by jumping up to 60' then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
Special
Spit
Used defensively. 10' range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5' must also save versus poison or be violently sick.
Special
Poison immunity
Immune to yellow mould and most poisons, due to their habit of eating fungi.
2–3' long, herbivorous, giant crickets that dwell in caverns
2–3' long, herbivorous, giant crickets that dwell in caverns.
Old-School Essentials Classic Fantasy
Actions/Abilities/Traits: OSE
2–3' long, herbivorous, giant crickets that dwell in caverns
2–3' long, herbivorous, giant crickets that dwell in caverns.
Old-School Essentials Classic Fantasy