Size:
± Large
Type:
± Aberration
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10'
Climb/Arboreal:
± 10 ft.
Flight:
± 30 ft. (average)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite or 1 crush + special
Circumstance: Combat
1 bite or 1 crush + special
Special
Darkvision
60-foot Darkvision.
Special
Camouflage
Its coloration and temperature changes to match the features of the surrounding cave. It hunts prey by standing very still and imitating rock. This tactic often allows the roper to attack with surprise.
Special
Strand Attack
If a roper hits with a strand attack, the strand latches onto the opponent's body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round unless that creature breaks free (requires an open doors check). If a roper can draw in a creature within 10 feet of itself, it will bite with a +4 attack bonus in the same round. A strand has 10 HP and can be attacked instead of the body of the roper. If the strand is currently attached to a target, the attacker takes a -4 penalty on its attack roll. Severing a strand deals no damage to the roper itself.
Special
Resistances
Immune to electricity and takes half damage from cold but is vulnerable against fire, saving at -4. It is otherwise very highly magically resistant, making all magical saves (except fire-based) with a +4 bonus.
Environments
underdark
A 9-foot tall creature that tapers from 3-4 feet in diameter at the base to 1 foot at the top, weighing 2,200 pounds
A Roper stands 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top. It weighs 2,200 pounds. A roper has 60-foot Darkvision and its coloration and temperature changes to match the features of the surrounding cave. It hunts prey by standing very still and imitating rock. This tactic often allows the roper to attack with surprise. When prey comes within reach, it lashes out with its strands. In melee, it bites adjacent opponents with its powerful maw.
If a roper hits with a strand attack, the strand latches onto the opponent's body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round unless that creature breaks free (requires an open doors check). If a roper can draw in a creature within 10 feet of itself, it will bite with a +4 attack bonus in the same round. A strand has 10 HP and can be attacked instead of the body of the roper. If the strand is currently attached to a target, the attacker takes a -4 penalty on its attack roll. Severing a strand deals no damage to the roper itself.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite/6 strands
5-30/weakness
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
underdark
Offense
1 Attack
Circumstance: Combat
2d10+2
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
80%
Special
Rope Strands
6 rope-like appendages secrete a powerful and poisonous adhesive and can lash out up to 50-ft. A successful 'to hit' roll will weaken the target, decreasing its strength ability score by 50% (rounded down) within 1d3 rounds and lasting 2d4 turns; with multiple hits having a cumulative strength drain effect. An ensnared victim can break the strand by performing a Minor Test of Strength but for every round the victim is roped he or she will be dragged 10-ft closer to the roper.
Special
Bite
Creatures within 10-ft of the roper are subject to its vicious bite attack, this attack automatically hits any victim held by the strands of the roper.
Special
Strand Properties
A strand can be sliced with an edged weapon but the attack must do a minimum of 6 points of damage in a single attack to the AC 0 tentacle to sever it. The strand of a roper can easily pull 800 lbs and can lift about a third of that amount.
Special
Resistances
Besides its base 80% magic resistance, the roper is completely immune to electricity based damage including lightning, ropers are also resistant to cold based magic and take only half damage from any such attacks.
Special
Vulnerability
Susceptible to fire, saving vs fire based attacks at -4. Any fire based magic attacks, however, must still overcome the monster's magic resistance.
Special
Treasure
Ropers do not hoard treasure but their acidic bile cannot dissolve platinum or gemstones. Cutting open the gizzard of a roper has a 40% chance of yielding 3d6 (3-18) platinum pieces and 30% chance of 4d6 (4-24) gems.
A 9-foot tall creature that tapers from 3-4 feet in diameter at the base to 1 foot at the top, weighing 2,200 pounds
Ropers are cavern-dwelling monsters and are frequently mistaken for stalagmites. These monsters are grey-green in colour, standing around 8-ft to 12-ft tall, with a hide that mimics the smooth limestone formations of a natural cavern.
Ropers are about 3-ft to 4-ft at the base and approximately 1-ft wide at the apex. These monsters are almost always encountered in their stalagmite shape but can alter their appearance to some degree. A roper can assume the shape of a pillar, a boulder, or flatten themselves and lie flat to appear as no more than an irregularity on the walking surface of the cavern floor. It can also cling to a cavern ceiling (or wall) and appear as a stalactite. Through means of tiny adhesive cilia on its underside, the roper can move slowly and these cilia are what allow it to cling upside down to the ceiling.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Circumstance: Trigger: A creature moves from beyond the reach of the roc's wing
+2 status to all saves vs. magic
Ability
Extend Strands
4 circumstance penalty to Stealth checks, and while they're retracted, it can't use its strand Strikes.
Ability
Flurry of Strands
The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.
Ability
Pull the Strands
The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single Athletics check and compares the result to each immobilized creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.
Ability
Reactive Lash
Circumstance: Trigger: A creature within reach of the roper's strand leaves a s
The roper makes a strand Strike against the triggering creature.
Ability
Sticky Strand
Any creature hit by a roper's strand is enfeebled 1 and grabbed. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+12 piercing
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Undercommon
Perception
darkvision
Resistance
electricity 10
Weakness
fire 10
Actions/Abilities/Traits: Pathfinder 2e
A 9-foot tall creature that tapers from 3-4 feet in diameter at the base to 1 foot at the top, weighing 2,200 pounds
A Roper stands 9 feet tall and tapers from 3 or 4 feet in diameter at the base to 1 foot across at the top. It weighs 2,200 pounds. A roper has 60-foot Darkvision and its coloration and temperature changes to match the features of the surrounding cave. It hunts prey by standing very still and imitating rock. This tactic often allows the roper to attack with surprise. When prey comes within reach, it lashes out with its strands. In melee, it bites adjacent opponents with its powerful maw.
If a roper hits with a strand attack, the strand latches onto the opponent's body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round unless that creature breaks free (requires an open doors check). If a roper can draw in a creature within 10 feet of itself, it will bite with a +4 attack bonus in the same round. A strand has 10 HP and can be attacked instead of the body of the roper. If the strand is currently attached to a target, the attacker takes a -4 penalty on its attack roll. Severing a strand deals no damage to the roper itself.
Basic Fantasy Field Guide Omnibus
A 9-foot tall creature that tapers from 3-4 feet in diameter at the base to 1 foot at the top, weighing 2,200 pounds
Ropers are cavern-dwelling monsters and are frequently mistaken for stalagmites. These monsters are grey-green in colour, standing around 8-ft to 12-ft tall, with a hide that mimics the smooth limestone formations of a natural cavern.
Ropers are about 3-ft to 4-ft at the base and approximately 1-ft wide at the apex. These monsters are almost always encountered in their stalagmite shape but can alter their appearance to some degree. A roper can assume the shape of a pillar, a boulder, or flatten themselves and lie flat to appear as no more than an irregularity on the walking surface of the cavern floor. It can also cling to a cavern ceiling (or wall) and appear as a stalactite. Through means of tiny adhesive cilia on its underside, the roper can move slowly and these cilia are what allow it to cling upside down to the ceiling.
OSRIC