Size:
± Medium
Type:
± Humanoid
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 11
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 10
Wisdon: 14
Charisma: 8
Skills
athletics: +2
perception: +4
stealth: +4
Offense
Shortsword
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d6 + 2) piercing damage.
Action
Multiattack
The stalker makes three attacks with its shortsword.
Trait
Ambusher
In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn't taken a turn yet.
Trait
Nimble Escape
The stalker can take the Disengage or Hide action as a bonus action on each of its turns.
Trait
Ruin Dweller
The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain||3 composed of rubble.
Trait
Siege Monster
The stalker deals double damage to objects and structures.
Trait
Passive Perception
14
Items
shortsword
Languages
any one language (usually Common)
Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they're picking their way through treacherous ruins or clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape.
5e Tools
Actions/Abilities/Traits: D&D 5e
Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they're picking their way through treacherous ruins or clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape.
5e Tools