Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The rust hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Ability
Coven
A rust hag adds curse of lost time, rusting grasp, and summon construct to her coven's spells.
Ability
Hagshot
Any firearm wielded by a rust hag gains the benefits of +1 striking and ghost touch runes, and it functions properly no matter how rusty it gets. In addition, when a rust hag critically hits a target with a firearm, the target must succeed at a DC 26 Fortitude save or be stunned 1.
Ability
Rusting Touch
A rust hag's touch causes metal to rapidly rust and corrode. If the hag succeeds at a Strike with her claw, she deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the hag hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against the hag's claw attack, the shield is automatically broken, but no other item is rusted on that attack. Objects made of skymetal, such as adamantine and orichalcum, are immune to rusting touch.
Offense
Melee
Circumstance: combat round (melee)
claw +20 [+16/+12] (agile, magical), Damage 2d6+10 slashing plus rusting touch
Offense
Ranged
Circumstance: combat round (ranged)
ghost touch arquebus +20 [+15/+10] (concussive, fatal d12, kickback, magical, range increment 150 feet, reload 1), Damage 2d8+11 piercing plus hagshot
Trait
Hag
These creatures are malevolent spellcasters who form covens.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
arquebus (10 rounds)
flintlock pistol (20 rounds)
Language
Aklo
Common
Jotun
Terran
Perception
darkvision
Weakness
cold iron 10