Size:
Type:
± Magical Beast
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 sabre claws
Circumstance: Combat
1d6+3 claw, 4d4 bite or 6d6 breath
Offense
1 bite
Circumstance: Combat
1d6+3 claw, 4d4 bite or 6d6 breath
Offense
1 breath weapon
Circumstance: Combat
1d6+3 claw, 4d4 bite or 6d6 breath
Special
Ambush
Bursts through the surface, surprising on a 1-3 (1d6).
Special
Drag into Sand
Ambushed creatures hit by its jaws must save vs. Petrify or be dragged 30 feet per round into the sand, risking suffocation and the worm's vice-like grip.
Special
Echo-location
In darkness, uses loud clicking for echo-location, detecting prey up to 60 feet away, with 30-foot Darkvision.
Special
Acid Spray
Can spray a 5-foot wide jet of acid up to 40 feet, three times per day, with a save vs. Breath Weapon for half damage.
Special
Sand Movement
Moves through loose sand as easily as humans move over solid ground, tracking prey by vibration.
Environments
desert
A 30-foot long, chitinous worm with deadly sabre-like claws
The Sabre Worm is a 30-foot long, chitinous worm inhabiting arid desert wilderness environments. Unusually considering its worm-like appearance, it possesses a pair of forelimbs, tipped with deadly sabre-like claws for slashing and holding its prey. Moving through loose sand as easily as humans move over solid ground, it tracks prey by vibration and can ambush them by bursting through the surface, surprising on a 1-3 (1d6). Ambushed creatures hit by its jaws must save vs. Petrify or be dragged 30 feet per round into the sand, risking suffocation and the worm's vice-like grip.
In darkness, the sabre worm uses loud clicking for echo-location, detecting prey up to 60 feet away, with 30-foot Darkvision. It can also spray a 5-foot wide jet of acid up to 40 feet, three times per day, with a save vs. Breath Weapon for half damage.
Solitary and cannibalistic, sabre worms are a celebrated hunting challenge among wasteland tribes, posing a constant threat to camel and horse herds essential to nomadic lifestyles, as well as human lives.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A 30-foot long, chitinous worm with deadly sabre-like claws
The Sabre Worm is a 30-foot long, chitinous worm inhabiting arid desert wilderness environments. Unusually considering its worm-like appearance, it possesses a pair of forelimbs, tipped with deadly sabre-like claws for slashing and holding its prey. Moving through loose sand as easily as humans move over solid ground, it tracks prey by vibration and can ambush them by bursting through the surface, surprising on a 1-3 (1d6). Ambushed creatures hit by its jaws must save vs. Petrify or be dragged 30 feet per round into the sand, risking suffocation and the worm's vice-like grip.
In darkness, the sabre worm uses loud clicking for echo-location, detecting prey up to 60 feet away, with 30-foot Darkvision. It can also spray a 5-foot wide jet of acid up to 40 feet, three times per day, with a save vs. Breath Weapon for half damage.
Solitary and cannibalistic, sabre worms are a celebrated hunting challenge among wasteland tribes, posing a constant threat to camel and horse herds essential to nomadic lifestyles, as well as human lives.
Basic Fantasy Field Guide Omnibus