Size:
± Large
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 178
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 22
Dexterity: 9
Constitution: 20
Intelligence: 3
Wisdon: 11
Charisma: 1
Offense
Slam
Circumstance: Melee
10 to hit, reach 5 ft., one target. (3d8 + 6) bludgeoning damage.
Action
Multiattack
The golem makes two slam attacks.
Action
Slow {@recharge 5}
The golem targets one or more creatures it can see within 10 feet of it. Each target must make a 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action
Sapphire
The sapphire has 3 charges. As an action, the golem can expend 1 charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.
Trait
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Trait
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The golem's weapon attacks are magical.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
psychic
bludgeoning (from nonmagical attacks that aren't adamantine)
piercing (from nonmagical attacks that aren't adamantine)
slashing (from nonmagical attacks that aren't adamantine)
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 120 ft.
Languages
understands Common but can't speak
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the golem's chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The gemstone is 6 inches in diameter and has the following properties:
5e Tools
Actions/Abilities/Traits: D&D 5e
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
!!The Sapphire
The sapphire is inside the golem's chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The gemstone is 6 inches in diameter and has the following properties:
5e Tools