Size:
± Medium
Type:
± Monstrous Humanoid
Form:
Temper:
# App:
± 1d3, Lair 2d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 150
Climb/Arboreal:
± 20'
Flight:
Swim:
± 40 ft.
Benthic:
Burrow:
± 30 ft.
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Superior Nocturnal Vision
The sasquatch has nocturnal vision that is superior to human sight, though it does not have actual Darkvision.
Special
Climbing
A sasquatch climbs nearly as easily as moving about by foot.
Special
Hiding
Even for its size, the sasquatch hides in its home environment as easily as a halfling can in forested areas (with only 10% chance of detection), however they do not have this ability in other environments such as indoors or underground.
Special
Cold Resistance
A sasquatch is essentially immune to cold environmental effects and even extreme or magical cold causes half-damage. If a save is involved with such a cold-based effect it receives a +4 bonus.
Special
Weapon Use
If a weapon is used the sasquatch gains a +2 bonus on its attacks due to its tremendous strength.
Special
Sound Mimicry
Its ability to mimic sounds is extraordinary.
Offense
2 fists
Circumstance: Combat
1d6
Environments
forest
A seldom-seen large humanoid, over 7 feet tall with long arms and covered in shaggy hair
A Sasquatch is a seldom-seen large humanoid. It is clearly related in some distant way to apes and neanderthals but may be an entirely separate branch of humankind's kin. It is over 7 feet tall with long arms and walks upright most of the time. A sasquatch is covered in shaggy hair befitting its environment so that it can hide effectively when it does not want to be seen. When more than one is spotted it is usually a family group with young.
A sasquatch can communicate with others of its kind, but its actual language is a mystery. That said, it also understands complex concepts and its ability to mimic sounds is extraordinary. It does not keep treasures that other races seek, though one might find various crude objects and trinkets where it lairs.
Most sasquatch encounters have been largely benign meetings where both parties have simply surprised each other. Many sasquatch are generally peaceful denizens of their forest, though local legends speak of brutal hunters among their kind.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: standard
Environments
temperate or
Actions/Abilities/Traits: Pathfinder 1e
A seldom-seen large humanoid, over 7 feet tall with long arms and covered in shaggy hair
A Sasquatch is a seldom-seen large humanoid. It is clearly related in some distant way to apes and neanderthals but may be an entirely separate branch of humankind's kin. It is over 7 feet tall with long arms and walks upright most of the time. A sasquatch is covered in shaggy hair befitting its environment so that it can hide effectively when it does not want to be seen. When more than one is spotted it is usually a family group with young.
A sasquatch can communicate with others of its kind, but its actual language is a mystery. That said, it also understands complex concepts and its ability to mimic sounds is extraordinary. It does not keep treasures that other races seek, though one might find various crude objects and trinkets where it lairs.
Most sasquatch encounters have been largely benign meetings where both parties have simply surprised each other. Many sasquatch are generally peaceful denizens of their forest, though local legends speak of brutal hunters among their kind.
Basic Fantasy Field Guide Omnibus