Size:
Type:
± Outsider
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± 180'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 touch or 1 magic throw
Circumstance: Combat
1d6 touch, 2d6 magic throw
Special
Invisible in Darkness
When in darkness a shadow fiend is effectively invisible as per the spell.
Special
Silent Movement
Moves in complete silence; only the stirring of the air is a hint as to a shadow fiend's passage.
Special
Touch Regeneration
A shadow fiend that hits a living target with its touch attack deals the listed amount of damage and at the same time regenerates the shadow fiend.
Special
Telekinesis
Has the power to move objects up to 10 pounds up to 50 feet away from itself via magic. It can move said objects about 5 feet a round, also using this ability to hurl small objects at enemies within 50 feet for 2d6 damage.
Special
Spellcasting
Can cast **darkness** and **phantasmal force** each once per day.
Special
Light Vulnerability
A shadow fiend caught in areas of bright light (such as the area of a** light **spell or a torch) takes 1d6 points of damage per round as the light burns away its shadowy form.
Special
Resistances
Immune to poison, acid, and cold. Only takes half damage from lightning or fire-based attacks. Magical weapons are required to hit a shadow fiend in combat.
Environments
city
An insubstantial infernal that feeds off fears, doubts, and nightmares
A Shadow Fiend is an insubstantial infernal that feeds off the fears, doubts, and nightmares of living creatures. When seen in well-lit areas it appears as a horned and winged humanoid figure whose lower body trails off into nothing. It lacks any facial features, and its body appears to be composed of dense smoke. It is subtle for an infernal, and can remain hidden among populations of humanoids or monsters for years without being detected. It prefers abandoned homes, old ruins, dark sewers, and tunnels as lairs. A shadow fiend grows stronger the more it feeds, as reflected in the variable HD amount above. When in darkness a shadow fiend is effectively invisible as per the spell. Regardless of whether it is in darkness or not, it moves in complete silence; only the stirring of the air is a hint as to a shadow fiend's passage.
A shadow fiend that hits a living target with its touch attack deals the listed amount of damage and at the same time regenerates the shadow fiend. A shadow fiend has the power to move objects up to 10 pounds up to 50 feet away from itself via magic. It can move said objects about 5 feet a round, also using this ability to hurl small objects at enemies within
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
An insubstantial infernal that feeds off fears, doubts, and nightmares
A Shadow Fiend is an insubstantial infernal that feeds off the fears, doubts, and nightmares of living creatures. When seen in well-lit areas it appears as a horned and winged humanoid figure whose lower body trails off into nothing. It lacks any facial features, and its body appears to be composed of dense smoke. It is subtle for an infernal, and can remain hidden among populations of humanoids or monsters for years without being detected. It prefers abandoned homes, old ruins, dark sewers, and tunnels as lairs. A shadow fiend grows stronger the more it feeds, as reflected in the variable HD amount above. When in darkness a shadow fiend is effectively invisible as per the spell. Regardless of whether it is in darkness or not, it moves in complete silence; only the stirring of the air is a hint as to a shadow fiend's passage.
A shadow fiend that hits a living target with its touch attack deals the listed amount of damage and at the same time regenerates the shadow fiend. A shadow fiend has the power to move objects up to 10 pounds up to 50 feet away from itself via magic. It can move said objects about 5 feet a round, also using this ability to hurl small objects at enemies within
Basic Fantasy Field Guide Omnibus