Size:
Type:
± Dragon
Form:
Temper:
# App:
± Lair 1d3+1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 bite or 1 breath or 1 constrict
Circumstance: Combat
2 bite or 1 breath or 1 constrict
Special
Shadow-bound
Cannot move outside of shadows. Take 2d8 points of damage every round in direct light. Dying in light reduces body to ash.
Special
Move Silently
Move Silently as a Thief of double its age category.
Special
Breath Weapon
Mimics the effects of the **darkness** spell, with a duration of one turn per age category of the serpent.
Special
Energy Drain
Bite drains 1 level.
Environments
any
Dark and mysterious serpents born of shadow with onyx scales that blend into darkness
The dark and mysterious Shadow geminate serpents are seldom seen, living in the shadows, their onyx scales helping them blend into the dark. These serpents are born of the shadow and cannot move outside of them. A shadow geminate serpent outside of the safety of a shadow will take 2d8 points of damage every round they are in direct light. Dying in the light will immediately reduce their bodies to ash. Shadow geminate serpents Move Silently as a Thief of double its age category, often using this skill to pick victims off the back of groups. If detected, they are likely to flee, trying again later, when the prey is less watchful. Their breath weapon mimics the effects of the **darkness** spell, with a duration of one turn per age category of the serpent.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Dark and mysterious serpents born of shadow with onyx scales that blend into darkness
The dark and mysterious Shadow geminate serpents are seldom seen, living in the shadows, their onyx scales helping them blend into the dark. These serpents are born of the shadow and cannot move outside of them. A shadow geminate serpent outside of the safety of a shadow will take 2d8 points of damage every round they are in direct light. Dying in the light will immediately reduce their bodies to ash. Shadow geminate serpents Move Silently as a Thief of double its age category, often using this skill to pick victims off the back of groups. If detected, they are likely to flee, trying again later, when the prey is less watchful. Their breath weapon mimics the effects of the **darkness** spell, with a duration of one turn per age category of the serpent.
Basic Fantasy Field Guide Omnibus