Size:
± Huge
Type:
± Giant
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 172
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 22
Dexterity: 14
Constitution: 20
Intelligence: 7
Wisdon: 19
Charisma: 8
Saving Throws
Saving Throw Bonuses
Consitution: +8
Wisdom: +7
Offense
Tree Club
Circumstance: Melee
9, reach 15 ft. (2d10 + 6) Bludgeoning damage.
Offense
Boulder
Circumstance: Ranged
9, range 60/240 ft. (2d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Action
Multiattack
The giant makes three attacks, using Tree Club or Boulder in any combination.
Action
Wild Magic Cataclysm {@recharge 5}
dex 15, each creature in a 20-foot-radius Sphere [Area of Effect]|Sphere centered on a point within 120 feet. 28 (8d6) damage (roll 1d4 to determine damage type: 1—Acid; 2—Fire; 3—Lightning; 4—Thunder). Half damage.
Trait
Passive Perception
14
Senses
Darkvision 120 ft.
Languages
Giant
Environments
planar, feywild
A giant in Shadowmoor takes great slumbers bordering on hibernation. These giants sleep for so long that they fuse with the surrounding earth, imbuing them with the land's ambient wild magic. The giants can mold and wield this wild magic to devastating effect.
5e Tools
Actions/Abilities/Traits: D&D 5e
A giant in Shadowmoor takes great slumbers bordering on hibernation. These giants sleep for so long that they fuse with the surrounding earth, imbuing them with the land's ambient wild magic. The giants can mold and wield this wild magic to devastating effect.
5e Tools