Size:
± Large
Type:
± Plant
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
± 20'
Benthic:
Burrow:
Ethereal:
Aliases: Shambler
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 slam + constrict
Circumstance: Combat
2d6 slam, 4d6 constrict
Special
Engulf
If a shambler hits with both its attacks against the same creature, that creature is engulfed by the monster. The victim can no longer attack or cast spells, and suffers 4d6 points of damage each round due to suffocation. It can only engulf man-sized or smaller creatures and may only engulf one such creature at a time. It will expel any such creature from its body 1d4 rounds after the victim dies. Attacks against a shambling mound which has engulfed a victim require a save vs. Death Ray for the victim each time the monster is hit; if the save fails, the victim suffers half (rounded down) of the damage done to the monster (which still takes full damage). The victim does benefit from the monster's resistance to fire or cold, but takes full damage from lightning attacks.
Special
Resistances
A shambler takes half damage from cold and minimal damage from fire (treat all die rolls as 1), and no damage from electricity; any electrical attack against a shambler will heal 1d6 HP instead.
Environments
swamp
An intelligent carnivorous plant that appears as a heap of rotting vegetation
A Shambler appears to be a heap of rotting vegetation. It is actually an intelligent carnivorous plant with sensory organs located in its upper body. A shambler's body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 3,800 pounds. It is typically encountered in temperate marshes or other warm wetlands, but it may also be found in other areas where rotting vegetation can accumulate in large quantities.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
underdark
Offense
2 Attacks
Circumstance: Combat
2d8/2d8
Offense
Special Attacks
Circumstance: Combat
Suffocation
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
See below
Treasure
Treasure: 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon+1d4 scrolls+1 misc. magic item+1 potion (60%)
Special
Suffocation
If both arms strike the same target within the same round, that target has become tangled up inside the creature. The victim will be smothered in 2d4 rounds unless the monster can be killed.
Special
Rugged Construction
The actual creature is surrounded by layers upon layers of rotting material. Weapons only do half damage.
Special
Fire Immunity
Fire has no effect as they are so wet, nothing will burn.
Special
Electricity Absorption
Electricity will actually cause the shambling mound to grow, add an additional hit die.
Special
Cold Resistance
Cold based attacks do no damage if the creature makes it save, half if it does.
Special
Vulnerability to Plant Magic
Shambling mounds are vulnerable to spells that affect plants such as plant control or charm plant.
Intelligent plant creatures appearing as piles of rotting vegetation
Shambling mounds appear to be piles of rotting vegetation. They are a type of intelligent plant. They dwell deep underground and in swamps, wherever there is ample moisture and decay. Shambling mounds will eat anything organic. They feed by wrapping their roots around their prey and absorbing the nutrients as the material rots.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Electric Surge
Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.
Ability
Mound
When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature.
Ability
Shamble
Circumstance: The shambler is in mound form. . Trigger: A creature unaware of t
The shambler makes a vine Strike against the creature. Then roll initiative.
Ability
Vine Lash
The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.
Offense
Melee
Circumstance: combat round (melee)
vine +17 [+12/+7] (reach 10 feet), Damage 2d8+8 bludgeoning plus Grab
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
electricity
Language
(can't speak any language)
Common
Elven
Sylvan
Perception
darkvision
Resistance
fire 5
Actions/Abilities/Traits: Pathfinder 2e
An intelligent carnivorous plant that appears as a heap of rotting vegetation
A Shambler appears to be a heap of rotting vegetation. It is actually an intelligent carnivorous plant with sensory organs located in its upper body. A shambler's body has an 8-foot girth and is about 6 feet tall when the creature stands erect. It weighs about 3,800 pounds. It is typically encountered in temperate marshes or other warm wetlands, but it may also be found in other areas where rotting vegetation can accumulate in large quantities.
Basic Fantasy Field Guide Omnibus
Intelligent plant creatures appearing as piles of rotting vegetation
Shambling mounds appear to be piles of rotting vegetation. They are a type of intelligent plant. They dwell deep underground and in swamps, wherever there is ample moisture and decay. Shambling mounds will eat anything organic. They feed by wrapping their roots around their prey and absorbing the nutrients as the material rots.
OSRIC