Size:
± Medium
Type:
± Aberration
Form:
Temper:
# App:
± solitary, visitation (2-9), or incursion (11-
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 144 (17d8 + 68)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
± 50 ft. (perfect)
Swim:
± 80 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Aura
blinding light (60 feet)
Special
1/day
scintillating pattern (DC 25), screen (DC 25), symbol of insanity (DC 25)
Special
3/day
greater dispel magic, mirage arcana (DC 20), rainbow pattern (DC 22), spell turning, sunbeam, wall of force
Special
At will
greater teleport (self plus 50 lbs. of objects only), light, major image (DC 20)
Special
Blinding Light (Ex)
A shining child can radiate a 60-foot-radius aura of blinding light as a free action. Creatures within the affected area must succeed on a DC 25 Fortitude save or be permanently blinded. A creature that successfully saves cannot be affected again by the same shining child's aura for 24 hours. The save is Constitution-based.
Special
Burning Touch (Su)
A shining child corrupts the positive energy within a living creature into an unnatural burning light. For the next 5 rounds after a successful touch attack by a shining child, the target takes 2d6 points of fire damage. The burning light can be "extinguished" by casting darkness or deeper darkness on the target, or by entering an area of natural darkness (not counting the light from the burning target).
Special
Radiant Armor (Su)
The light that surrounds a shining child grants a deflection bonus to its AC equal to its Charisma bonus. The bonus is negated as long as the shining child is in the area of effect of a spell with the darkness descriptor that is at least 3rd level.
Special
Searing Ray (Su)
A shining child's primary attack is a ray of searing light. This attack has a range of 120 feet. The ray deals double damage to undead creatures.
Action
Feat 1
Ability Focus (blinding light)
Action
Feat 2
Dodge
Action
Feat 3
Improved Initiative
Action
Feat 4
Lightning Reflexes
Action
Feat 5
Mobility
Action
Feat 6
Skill Focus (Perception)
Action
Feat 7
Spring Attack
Action
Feat 8
Weapon Finesse
Action
Melee 1
2 touches +19 (4d10 fire plus burning touch)
Action
Ranged 1
searing ray +19 touch (10d6 fire)
Treasure
none
Environments
any land
Actions/Abilities/Traits: Pathfinder 1e
Creatures of burning light and strange geometry, shining children are a terror to behold. Beyond the flares of energy that constantly burst from their forms (particularly in beam-like gouts from their eyes and mouths), the creatures are vaguely humanoid, with strange hands that each bear four fingers. Occasionally summoned by powerful wizards in search of rare arcane knowledge, the shining children (who disdain individual names) communicate via telepathy, a psychic roar like metal tearing that sometimes resolves into strained and raspy words. A shining child stands just over 4-1/2 feet tall and weighs 85 pounds.
5e SRD