Size:
± Medium
Type:
± Aberration
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 144 (17d8 + 68)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
± 50
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Multiattack
The shining child uses its Blinding Light ability and makes one Burning Touch or Searing Ray attack.
Reaction
Burning Touch
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) radiant damage plus 19 (4d6 + 5) fire damage and must make a DC 17 Constitution saving throw. On a failure, the target begins to radiate, shedding bright light in a 60-foot radius centered on it. A successful saving throw negates this effect. While under this effect, the target automatically fails Dexterity (Stealth) checks. The target can repeat the saving throw at the end of each of its turns, taking an additional 14 (4d6) fire damage on a failure or ending the effect on itself on a success. The Burning Touch effect can be extinguished by magical darkness, a greater restoration, or a heal spell.
Reaction
Searing Ray
Ranged Spell Attack: +9 to hit, range 120/300 ft., one target. Hit: 42 (12d6) radiant damage or 63 (18d6) radiant damage if the target is undead.
Special
1/day
plane shift (self only), sunbeam
Special
3/day each
daylight, dispel magic, mirage arcana
Special
At will
light, major image
Special
Innate Spellcasting
The shining child's innate spellcasting ability is Charisma (spell save DC 17). It can cast the following spells without material components:
Special
Radiance
The shining child sheds bright light out to 10 feet, with dim light for an additional 10 feet. Dexterity (Stealth) checks made in this area automatically fail.
Special
Radiant Armor
The Armor Class of the shining child includes its Charisma bonus.
Creatures of burning light and strange geometry, shining children are a terror to behold. Beyond the flares of energy that constantly burst from their forms (particularly in beam-like gouts from their eyes and mouths), the creatures are vaguely humanoid, with strange hands that each bear four fingers. Occasionally summoned by powerful wizards in search of rare arcane knowledge, the shining children (who disdain individual names) communicate via telepathy, a psychic roar like metal tearing that sometimes resolves into strained and raspy words. A shining child stands just over 4-1/2 feet tall and weighs 85 pounds.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Blinding Aura
(arcane, aura, incapacitation, light) 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Ability
Occult Innate Spells
DC 33; 7th spell turning, sunburst; 6th dispel magic, vibrant pattern, wall of force; 5th dimension door, false vision, hallucinatory terrain; 4th dimension door (at will; self only); 2nd illusory object (at will); Cantrips (6th) light
Ability
Overwhelming Light
Circumstance: Trigger: The shining child enters an area of magical darkness or
The shining child attempts to counteract the magical darkness (as a 7th-level spell).
Ability
Radiance Dependence
The shining child is flat-footed while in areas of darkness.
Offense
Melee
Circumstance: combat round (melee)
fist +25 [+21/+17] (agile, finesse, magical), Damage 3d4+5 bludgeoning plus 4d6 fire and 2d4 persistent fire
Trait
Astral
Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
Immunity
blinded
dazzled
fire
Language
Aklo
telepathy 120 feet
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e
Creatures of burning light and strange geometry, shining children are a terror to behold. Beyond the flares of energy that constantly burst from their forms (particularly in beam-like gouts from their eyes and mouths), the creatures are vaguely humanoid, with strange hands that each bear four fingers. Occasionally summoned by powerful wizards in search of rare arcane knowledge, the shining children (who disdain individual names) communicate via telepathy, a psychic roar like metal tearing that sometimes resolves into strained and raspy words. A shining child stands just over 4-1/2 feet tall and weighs 85 pounds.
5e SRD