Size:
± Medium
Type:
± Outsider
Form:
± biped
Temper:
# App:
± 1d4 or 3d4 (in the Abyss)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
planar
Offense
2 claws or 1 weapon Attacks
Circumstance: Combat
1d6+1/1d6+1 or by weapon
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
40%
Special
Cause darkness
5-ft radius, at will
Special
Fear
Touch only, otherwise as the 4th level magic user spell, at will
Special
Fly
As the 3rd level magic user spell, at will
Special
Telekinesis
As the 5th level magic user spell, up to 100 lbs, at will
Special
Gate
Gate in an ekivu (15% chance of success), at will
Special
Teleport
Once per day, without fail, otherwise as the 5th level magic user spell
Deformed humanoids with hunchbacks, twisted limbs, and pinhead skulls
Shub resemble deformed humanoids, with hunchbacks, twisted arms and legs, and a strange, loping gait. Their pinhead skulls are bald, and their pointed ears flop down.
While physically among the weakest of demonkind, the shub are a vile, vengeful sort. They are the continual target of abuse by other classes of demon, and the shub are quick to respond in kind if given the opportunity. Shub particularly enjoy bullying the dretch, whom they despise as lumbering and stupid.
In combat, shub prefer to wield a variety of strange, wicked-looking pole arms, saw-toothed swords, and bizarre atlatls and throwing knives.
Treasure: Shub love treasure, and will try to steal or swindle to get it. Most Shub will have some coins in a sack or pouch (2d12×10 ep, 2d4×5 gp). If encountered in their lair, Shub may have 1d4×1,000 cp (25%), 1d3×1,000 sp (20%) and 1d4 random gems (50%).
OSRIC
Actions/Abilities/Traits: OSRIC
Deformed humanoids with hunchbacks, twisted limbs, and pinhead skulls
Shub resemble deformed humanoids, with hunchbacks, twisted arms and legs, and a strange, loping gait. Their pinhead skulls are bald, and their pointed ears flop down.
While physically among the weakest of demonkind, the shub are a vile, vengeful sort. They are the continual target of abuse by other classes of demon, and the shub are quick to respond in kind if given the opportunity. Shub particularly enjoy bullying the dretch, whom they despise as lumbering and stupid.
In combat, shub prefer to wield a variety of strange, wicked-looking pole arms, saw-toothed swords, and bizarre atlatls and throwing knives.
Treasure: Shub love treasure, and will try to steal or swindle to get it. Most Shub will have some coins in a sack or pouch (2d12×10 ep, 2d4×5 gp). If encountered in their lair, Shub may have 1d4×1,000 cp (25%), 1d3×1,000 sp (20%) and 1d4 random gems (50%).
OSRIC