Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ancestral Response [Free Action]
Circumstance: Trigger: A creature on the Material Plane calls out for Sié Goluo
Sié Goluo instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals 8d8 hit points on all allies that can see him within 60 feet. Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year.
Ability
Ferocity [Reaction]
Ability
Primal Innate Spells
DC 34; 3rd humanoid form (at will); Constant (1st) pass without trace
Ability
Rejuvenation
(divine, necromancy) When Sié Goluo is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after 2d4 days. If every person of Mwangi descent rejects belief in Sié Goluo, the spirit is permanently destroyed.
Ability
Spirit Charge
Sié Goluo Strides twice, then makes a horn Strike. On a hit, Sié Goluo creates a shock wave that deals 4d12 force damage in a 30-foot cone (DC 34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure).
Ability
Spirit Steps
Sié Goluo ignores difficult terrain and doesn't trigger traps with his movement.
Offense
Melee
Circumstance: combat round (melee)
horn +31 [+26/+21] (reach 10 feet), Damage 2d10+16 piercing damage plus 1d12 force damage
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
(can't speak any language)
Mwangi
Perception
imprecise scent 60 feet
Resistance
all damage 10 (except force
ghost touch
or negative