Size:
Type:
± Undead
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (2d6)
Circumstance: Combat
1 bite (2d6)
Special
Undead Resilience
Takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus).
Special
Undead Immunities
Immune to sleep, charm, and hold spells.
Special
Turn Resistance
Can be Turned by a Cleric (as a zombie).
Special
Spellcasting
Retains the ability to prepare and cast spells as it did in life, but cannot learn new spells. Cannot speak.
Special
Fearless
Never fails morale and always fights until destroyed.
Environments
any
The final form of a zombraire which has rotted away completely
A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.
The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character's level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
The final form of a zombraire which has rotted away completely
A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.
The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character's level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).
Basic Fantasy Role-Playing Game