Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bone Debris
The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.
Ability
Divine Innate Spells
DC 31; Constant (7th) air walk
Ability
Mountain Slam
The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing mountain sword damage to all creatures in a 20- foot line (DC 34 basic Reflex save). Those who fail are also knocked prone.
Ability
Trample
Huge or smaller, foot, DC 34
Offense
Melee
Circumstance: combat round (melee)
mountain sword +26 [+21/+16] (reach 20 feet), Damage 3d12+13 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
bone +24 [+19/+14] (brutal, range increment 60 feet), Damage 2d10+13 plus bone debris
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Skeleton
This undead is made by animating a dead creature's skeleton with negative energy.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Resistance
cold 10
electricity 10
fire 10
piercing 15
slashing 15