Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Dexterity: +8
Intelligence: +5
Attributes
Strength: 20
Dexterity: 19
Constitution: 18
Intelligence: 13
Wisdon: 14
Charisma: 14
Skills
acrobatics: +8
deception: +6
perception: +6
stealth: +12
Trait
Assassinate
During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.
Passive Perception: 16
Trait
Devil's Sight
Magical darkness doesn't impede the Slayer's darkvision.
Trait
Magic Resistance
The Slayer has advantage on saving throws against spells and other magical effects.
Immunities
Damage Immunities
poison
Resistances
bludgeoning (from nonmagical attacks that aren't silvered)
piercing (from nonmagical attacks that aren't silvered)
slashing (from nonmagical attacks that aren't silvered)
Action
Multiattack
The Slayer makes four Claw attacks.
Offense
Claw
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.
Languages
Languages of the host
Actions/Abilities/Traits: D&D 5e