Size:
± Small
Type:
± Ooze
Form:
± amorphous
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
± 10 ft.
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 pseudopod
Circumstance: Combat
Paralysis + special (see below)
Special
Near Invisibility
95% undetectable under normal circumstances.
Special
Stalking Behavior
Follows potential victims at a distance until they sleep before attacking.
Special
Paralysis Touch
Target must save vs. Paralysis or be immobilized for 2d8 turns.
Special
Drain Fluids
Does 1d6 points of damage per turn to paralyzed victims until they die.
Environments
any
A transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous
The slithering tracker is a transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous. A slithering tracker is 95% undetectable under normal circumstances. When one encounters a possible victim (any living creature), the monster will follow at a distance until its chosen target sleeps. Then it will attack, touching the sleeping victim, who must save vs. Paralysis or be immobilized for 2d8 turns. The slithering tracker then drains the victim's bodily fluids, doing 1d6 points of damage per turn in this way until the victim dies.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
any
Offense
None Attacks
Circumstance: Combat
None
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Treasure
Treasure: (in lair) 1d10×1,000 cp (20%), 1d6×1,000 sp (25%), 1d3×1,000 ep (10%), 1d4 gems (20%), 1d2 jewellery (20%), any two magic items (5%)
Special
Nearly Invisible
Transparent and almost impossible to see if not in natural sunlight (1 in 20 chance of spotting).
Special
Amorphous
Can seep through tiny gaps, such as door jambs or cracks in stonework.
Special
Paralysing Touch
If catching a victim asleep, touch forces saving throw vs paralysation or be totally paralysed for 1d6 hours.
Special
Life Drain
Feeds directly on paralysed victim's life energy, killing it in 1 hour.
A transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous
Slithering trackers live in dungeons, ruins and dark places. They are transparent and if not in natural sunlight are almost impossible to see (1 in 20 chance of spotting). They almost never attack their prey immediately, instead following and waiting until their target is asleep. They can follow through almost anything, being amorphous in shape and capable of seeping through tiny gaps, such as door jambs or cracks in stonework. If a slithering tracker catches its victim asleep, it will touch it, forcing the victim to roll a saving throw vs paralysation or be totally paralysed for 1d6 hours. The tracker will then feed directly on its victim's life energy, killing it in 1 hour.
OSRIC
Actions/Abilities/Traits: OSRIC
A transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous
The slithering tracker is a transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous. A slithering tracker is 95% undetectable under normal circumstances. When one encounters a possible victim (any living creature), the monster will follow at a distance until its chosen target sleeps. Then it will attack, touching the sleeping victim, who must save vs. Paralysis or be immobilized for 2d8 turns. The slithering tracker then drains the victim's bodily fluids, doing 1d6 points of damage per turn in this way until the victim dies.
Basic Fantasy Field Guide Omnibus
A transparent slime monster, similar in nature to the gelatinous cube but smaller and more amorphous
Slithering trackers live in dungeons, ruins and dark places. They are transparent and if not in natural sunlight are almost impossible to see (1 in 20 chance of spotting). They almost never attack their prey immediately, instead following and waiting until their target is asleep. They can follow through almost anything, being amorphous in shape and capable of seeping through tiny gaps, such as door jambs or cracks in stonework. If a slithering tracker catches its victim asleep, it will touch it, forcing the victim to roll a saving throw vs paralysation or be totally paralysed for 1d6 hours. The tracker will then feed directly on its victim's life energy, killing it in 1 hour.
OSRIC