Size:
Type:
± Undead
Form:
Temper:
# App:
± 3d8, Wild 3d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 charge (1d4)
Circumstance: Combat
1 charge (1d4)
Special
Spell Rip
Spell casting characters struck by the spellripper's claw must save vs. Spell or have one of their highest-level prepared spells ripped and possibly absorbed.
Special
Spell Storage
Can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored.
Special
Spell Empowerment
Can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.
Special
Undead
Can be Turned by a Cleric (as a skeleton), and is immune to sleep, charm, and hold magic.
Environments
any
An undead with its body fully inscribed with runes and sigils that glow with stored magic
A Spellripper is an undead with its body fully inscribed with runes and sigils that glow with stored magic. Spell casting characters struck by the spellripper's claw must save vs. Spell or have one of their highest-level prepared spells ripped and possibly absorbed.
Thanks to their runes, a spellripper can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored. A spellripper can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.
As with all undead, it can be Turned by a Cleric (as a skeleton), and is immune to sleep, charm, and hold magic.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
An undead with its body fully inscribed with runes and sigils that glow with stored magic
A Spellripper is an undead with its body fully inscribed with runes and sigils that glow with stored magic. Spell casting characters struck by the spellripper's claw must save vs. Spell or have one of their highest-level prepared spells ripped and possibly absorbed.
Thanks to their runes, a spellripper can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored. A spellripper can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.
As with all undead, it can be Turned by a Cleric (as a skeleton), and is immune to sleep, charm, and hold magic.
Basic Fantasy Field Guide Omnibus