Size:
± Man-sized (5-ft tall)
Type:
± Outsider
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
± 240' (AA: IV)
Swim:
± 25
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
planar
Offense
2 Attacks
Circumstance: Combat
1d4/1d4
Offense
Special Attacks
Circumstance: Combat
Breath weapon
Defense
Special Defenses
Circumstance: Combat
See below
Special
Heat Touch
Touching a steam mephit causes 1 point of damage to unprotected skin and has a 50% chance of stunning the victim for 1 melee round.
Special
Breath Weapon
The steam mephit has a breath weapon of scalding water that will automatically hit any target within 20-ft for 1d3 points of damage and having a 50% chance of stunning the target, no saving throw allowed. The mephit can use this breath weapon every other round an unlimited number of times.
Special
Spell-like Abilities
Once per day it can rain boiling water in 40×40-ft square area of effect for 2d6 hp to each target in the affected area, no saving throw. Once per hour the steam mephit can contaminate water (as the reverse of the purify water spell).
Special
Gate
Once per hour the steam mephit can attempt to gate, with a 30% chance of success, 1d2 mephits. There is an equal chance of gating in any of the four types of mephits but if 2 appear they will both be the same type.
Grey mephits that constantly sweat hot water in profuse amounts
These mephits are grey and constantly sweat hot water in profuse amounts, leaving puddles of hot water behind them as they travel. Touching a steam mephit will cause 1 point of damage to unprotected skin and has a 50% chance of stunning the victim for 1 melee round.
In battle, a steam mephit will attack with two claws for 1d4 points of damage each.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Arcane Innate Spells
DC 17; 2nd obscuring mist
Ability
Boiling Rain
Frequency:
once per day
Effect: The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.
Ability
Breath Weapon
(arcane, fire) The steam mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The steam mephit can't use Breath Weapon again for 1d4 rounds.
Ability
Steam Vision
The steam mephit ignores the concealed condition from mist and steam.
Offense
Melee
Circumstance: combat round (melee)
claw +7 [+3/-1] (agile, finesse), Damage 1d6+1 slashing
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
bleed
paralyzed
poison
sleep
Language
Aquan
Ignan
Perception
darkvision
steam vision
Weakness
cold 3
Actions/Abilities/Traits: Pathfinder 2e
Grey mephits that constantly sweat hot water in profuse amounts
These mephits are grey and constantly sweat hot water in profuse amounts, leaving puddles of hot water behind them as they travel. Touching a steam mephit will cause 1 point of damage to unprotected skin and has a 50% chance of stunning the victim for 1 melee round.
In battle, a steam mephit will attack with two claws for 1d4 points of damage each.
OSRIC