Size:
± Gargantuan
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 155
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
± 60
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 23
Dexterity: 10
Constitution: 21
Intelligence: 5
Wisdon: 14
Charisma: 9
Saving Throws
Saving Throw Bonuses
Strength: +10
Consitution: +9
Skills
perception: +6
Offense
Claw
Circumstance: Melee
10 to hit, reach 15 ft., one target. (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape 16). The crab has four claws, each of which can grapple one target.
Offense
Stinger
Circumstance: Melee
10 to hit, reach 10 ft., one creature. (3d10 + 6) piercing damage, and the target must succeed on a 17 Constitution saving throw or have the poisoned and paralyzed conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the poisoned and paralyzed conditions on itself on a success.
Action
Multiattack
The crab makes two Claw attacks and one Stinger attack.
Action
Water Jet {@recharge 5}
The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a 17 Dexterity saving throw. On a failed save, a creature takes 27 (6d8) bludgeoning damage, is pushed up to 30 feet from the crab, and has the prone condition. On a successful save, a creature takes half as much damage only.
Trait
Amphibious
The crab can breathe air and water.
Trait
Passive Perception
16
Resistances
cold
fire
lightning
Senses
blindsight 60 ft.
Languages
understands Giant but can't speak
Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes.
Giants on some worlds claim Stronmaus or one of his children created storm crabs in the early years of an ancient empire. Just as behirs were created to fight dragons on land and rocs to challenge dragons' mastery of the sky, storm crabs were meant to battle dragon turtles, bronze dragons, and other aquatic foes. On many worlds, these creatures fiercely guard the underwater strongholds of storm giants, as well as the ruined keeps giants have abandoned.
Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away with a high-speed jet of water?
5e Tools
Actions/Abilities/Traits: D&D 5e
Storm crabs are colossal crustaceans with four monstrous claws and a poisonous stinger. Equally adept underwater or on shore, they can exhale a jet of pressurized water to crush foes.
Giants on some worlds claim Stronmaus or one of his children created storm crabs in the early years of an ancient empire. Just as behirs were created to fight dragons on land and rocs to challenge dragons' mastery of the sky, storm crabs were meant to battle dragon turtles, bronze dragons, and other aquatic foes. On many worlds, these creatures fiercely guard the underwater strongholds of storm giants, as well as the ruined keeps giants have abandoned.
Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away with a high-speed jet of water?
5e Tools