Size:
Type:
± Giant
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 15'
Climb/Arboreal:
Flight:
Swim:
± 30'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 touch
Circumstance: Combat
1 touch
Special
Bite
Anything bitten by a swamp ogre takes 2d8 points of damage, and must save vs. Dragon Breath or be held inside the huge maw of the swamp ogre. Anything trapped in its mouth must save vs. Paralysis (one attempt per round) to escape. Those trapped in the ogre's mouth will risk drowning once the ogre slips back beneath the water.
Special
Drowning Grasp
The swamp ogre will use its hands to grasp the largest 1d2 creatures within reach, and hold them underwater until they drown. Any creature in its grasp must save vs. Paralysis or immediately begin drowning.
Special
Aquatic Ambush
They will lie in wait for days at a time on a single breath, waiting for prey to pass above them.
Special
Treasure Buoyancy
The swamp ogre retains the gold, platinum, and treasure of its previous meals to regulate its buoyancy. It will regurgitate this treasure upon death.
Environments
swamp
The largest and most bestial of ogres, semi-aquatic ambush predators that lie in wait for prey
The largest and most bestial of ogres, Swamp Ogres are the least likely to specifically hunt humanoids, but the hardest to kill should circumstance demand it. They are semi-aquatic, but are comfortable spending their entire lives in the water should they find swamps or marshes of their preferred depth. They will lie in wait for days at a time on a single breath, waiting for small and medium-sized crocodiles, unassuming boaters, or anything else convincingly large and animate to pass above them.
These swamp monsters will raise their hands above the surface to impede the movement of its prey, and then use its massive bite to incapacitate its prey and drag it underwater. Anything bitten by a swamp ogre takes 2d8 points of damage, and must save vs. Dragon Breath or be held inside the huge maw of the swamp ogre. Anything trapped in its mouth must save vs. Paralysis (one attempt per round) to escape. Those trapped in the ogre's mouth will risk drowning once the ogre slips back beneath the water.
If the bite is ineffective, or it decides what it has bitten will not satisfy, the swamp ogre will use its hands to grasp the largest 1d2 creatures within reach, and hold them underwater until
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
The largest and most bestial of ogres, semi-aquatic ambush predators that lie in wait for prey
The largest and most bestial of ogres, Swamp Ogres are the least likely to specifically hunt humanoids, but the hardest to kill should circumstance demand it. They are semi-aquatic, but are comfortable spending their entire lives in the water should they find swamps or marshes of their preferred depth. They will lie in wait for days at a time on a single breath, waiting for small and medium-sized crocodiles, unassuming boaters, or anything else convincingly large and animate to pass above them.
These swamp monsters will raise their hands above the surface to impede the movement of its prey, and then use its massive bite to incapacitate its prey and drag it underwater. Anything bitten by a swamp ogre takes 2d8 points of damage, and must save vs. Dragon Breath or be held inside the huge maw of the swamp ogre. Anything trapped in its mouth must save vs. Paralysis (one attempt per round) to escape. Those trapped in the ogre's mouth will risk drowning once the ogre slips back beneath the water.
If the bite is ineffective, or it decides what it has bitten will not satisfy, the swamp ogre will use its hands to grasp the largest 1d2 creatures within reach, and hold them underwater until
Basic Fantasy Field Guide Omnibus