Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 10
Dexterity: 13
Constitution: 12
Intelligence: 1
Wisdon: 10
Charisma: 1
Offense
Book Club
Circumstance: Melee
3 to hit, reach 0 ft., one target in the swarm's space. (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.
Trait
False Objects
If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a 15 Wisdom (Perception) check to discern that the swarm is animate.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
psychic
Immunities
Condition Immunities
charmed
exhaustion
frightened
grappled
paralyzed
petrified
poisoned
prone
restrained
stunned
Vulnerabilities
fire
Senses
blindsight 60 ft. (blind beyond this radius)
Actions/Abilities/Traits: D&D 5e