Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 5
Dexterity: 15
Constitution: 10
Intelligence: 2
Wisdon: 12
Charisma: 4
Offense
Bites
Circumstance: Melee
4 to hit, reach 0 ft., one creature in the swarm's space. (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Trait
Echolocation
The swarm can't use its blindsight while deafened.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain Hit Points or gain Temporary Hit Points.
Trait
Keen Hearing
The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Trait
Passive Perception
11
Immunities
Condition Immunities
charmed
frightened
grappled
paralyzed
petrified
prone
restrained
stunned
Resistances
bludgeoning
piercing
slashing
Senses
blindsight 60 ft.
Environments
underdark
mountain
hill
urban
Actions/Abilities/Traits: D&D 5e