Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 9
Dexterity: 14
Constitution: 10
Intelligence: 15
Wisdon: 11
Charisma: 14
Offense
Bites
Circumstance: Melee
5 to hit, reach 0 ft., one target in the swarm's space. (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic damage.
Bonus Action
Illumination
The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguishes the light.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The swarm's innate spellcasting ability is Intelligence (spell save 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:
command
comprehend languages
detect thoughts
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
command
comprehend languages
detect thoughts
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The swarm's innate spellcasting ability is Intelligence (spell save 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:
confusion
dominate monster
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
confusion
dominate monster
Trait
Illumination
As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5 to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Trait
Telepathic Shroud
The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Trait
Telepathic Shroud
The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.
Trait
Passive Perception
10
Immunities
Condition Immunities
charmed
frightened
grappled
paralyzed
petrified
prone
restrained
stunned
Resistances
bludgeoning
piercing
slashing
Senses
darkvision 30 ft.
Languages
telepathy 30 ft.
Environments
underdark
urban
Actions/Abilities/Traits: D&D 5e