Size:
± Large
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 45
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 14
Dexterity: 7
Constitution: 14
Intelligence: 1
Wisdon: 12
Charisma: 3
Offense
Vile Slime
Circumstance: Melee
4, reach 5 ft. (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.
Action
Multiattack
The swarm makes two Vile Slime attacks.
Trait
Hellish Restoration
If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Trait
Passive Perception
11
Immunities
Damage Immunities
fire
poison
Immunities
Condition Immunities
charmed
frightened
grappled
paralyzed
petrified
poisoned
prone
restrained
stunned
Resistances
bludgeoning
cold
piercing
slashing
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Languages
understands Infernal but can't speak
Environments
planar, nine hells
When devils drive hosts of lemures into close proximity or when lemures compress into a single mass, a swarm forms and adopts a unified mind.
5e Tools
Actions/Abilities/Traits: D&D 5e
When devils drive hosts of lemures into close proximity or when lemures compress into a single mass, a swarm forms and adopts a unified mind.
5e Tools