Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 13
Dexterity: 16
Constitution: 9
Intelligence: 1
Wisdon: 7
Charisma: 2
Offense
Bites
Circumstance: Melee
5 to hit, reach 0 ft., one creature in the swarm's space. (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Trait
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Trait
Water Breathing
The swarm can breathe only underwater.
Trait
Passive Perception
8
Immunities
Condition Immunities
charmed
frightened
grappled
paralyzed
petrified
prone
restrained
stunned
Resistances
bludgeoning
piercing
slashing
Senses
darkvision 60 ft.
Environments
underwater
Actions/Abilities/Traits: D&D 5e