Size:
± Medium
Type:
± Celestial
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 22
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10
Climb/Arboreal:
Flight:
± 40
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 6
Dexterity: 17
Constitution: 10
Intelligence: 4
Wisdon: 10
Charisma: 6
Offense
Stings
Circumstance: Melee
5 to hit, reach 0 ft., one creature in the swarm's space. (3d4 + 3) piercing damage, or 5 (1d4 + 3) piercing damage if the swarm has half of its hit points or fewer. Additionally, if the swarm is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the swarm's location:
Action
Upper Plane
The target sheds bright light in a 5-foot radius until the end of its next turn. During that time, the invisible condition has no effect on it.
Action
Neutral Plane
If the target is concentration||concentrating on a spell or similar effect, it loses its concentration.
Action
Lower Plane
The target's speed is reduced by 10 feet until the end of its next turn.
Action
Dazzling Lights {@recharge}
The swarm shines its lights in a dazzling display. Each creature within 15 feet of the swarm must succeed on a 10 Constitution saving throw or have the stunned condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Action
Illumination
The swarm sheds bright light in a 15-foot radius and dim light for an additional 15 feet, or it uses a bonus action to extinguish the light.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny dragonfly. The swarm can't regain hit points or gain temporary hit points.
Trait
Passive Perception
10
Languages
understands Celestial but can't speak
Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly's toxin so that its effect is different depending on which Outer Plane the sunfly is on.
Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the pets of doting, highly protective owners.
5e Tools
Actions/Abilities/Traits: D&D 5e
Sunflies are whimsical, buzzing inhabitants of the Outer Planes. They travel widely and are important indicators of the health of the realms in which they reside; when sunflies struggle, so do the places they inhabit. Sunflies have stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly's toxin so that its effect is different depending on which Outer Plane the sunfly is on.
Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the pets of doting, highly protective owners.
5e Tools