Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 22
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 14
Dexterity: 10
Constitution: 10
Intelligence: 3
Wisdon: 8
Charisma: 5
Offense
Undead Mass
Circumstance: Melee
4 to hit, reach 0 ft., one target in the swarm's space. (1d6 + 2) bludgeoning damage, or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.
Offense
Grasping Limbs
Circumstance: Melee
4 to hit, reach 0 ft., one creature in the swarm's space. (2d6) necrotic damage, and the creature must succeed on a 12 Strength saving throw or be restrained. The creature can repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic damage on a failed save. The creature is freed if it succeeds on this saving throw, the swarm moves out of the creature's space, or the swarm dies.
Action
Multiattack
The swarm makes one Undead Mass attack and one Grasping Limbs attack.
Trait
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny limb. The swarm can't regain hit points or gain temporary hit points.
Trait
Unusual Nature
The swarm doesn't require air, food, drink, or sleep.
Trait
Passive Perception
9
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
charmed
exhaustion
frightened
grappled
paralyzed
petrified
poisoned
prone
restrained
stunned
Resistances
bludgeoning
piercing
slashing
Senses
blindsight 30 ft. (blind beyond this radius)
Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies not in their individual menace, though, but their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon's maw until the monster chokes. In the course of their relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).
Zombie Apocalypses
Among the types of horror adventures detailed in chapter 2|VRGR|2, tales of uncontrolled zombie outbreaks orbit the dark fantasy|VRGR|2|Dark Fantasy and disaster horror|VRGR|2|Disaster Horror genres. The horror of these adventures focuses not on the terror of a single zombie, but of countless individual threats overwhelming society. When creating your own undead calamities, consider the plots presented on the Zombie Apocalypses table.
5e Tools
Actions/Abilities/Traits: D&D 5e
Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies not in their individual menace, though, but their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon's maw until the monster chokes. In the course of their relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).
!!Zombie Apocalypses
Among the types of horror adventures detailed in chapter 2|VRGR|2, tales of uncontrolled zombie outbreaks orbit the dark fantasy|VRGR|2|Dark Fantasy and disaster horror|VRGR|2|Disaster Horror genres. The horror of these adventures focuses not on the terror of a single zombie, but of countless individual threats overwhelming society. When creating your own undead calamities, consider the plots presented on the Zombie Apocalypses table.
5e Tools