Size:
Type:
± Aberration
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 tendrils (1d6)
Circumstance: Combat
2 tendrils (1d6)
Special
Crush
A successful hit with three or more tentacles indicates a crush attack for an additional 3d6 points of damage.
Special
Terror
Those who witness a tentacle horror for the first time must save vs. Spells or flee in stark terror for 1d20 rounds.
Special
Resilience
Non-magical weapons only deal 1 point of damage, while magic weapons, fire, electricity, and acid only deal half damage.
Special
Immunities
Immune to sleep, charm, and hold spells.
Environments
any
A roughly 50-foot diameter mass of hundreds of thick wriggling tentacles
A Tentacled Horror is roughly 50 feet in diameter and is composed of hundreds of thick wriggling tentacles. It has no discernible body beyond the mass of pseudopods and moves by undulating across the ground. It speaks no languages.
A tentacled horror lacks subtlety in combat, simply moving in and flailing away with its numerous tentacles. A successful hit with three or more tentacles indicates a crush attack for an additional 3d6 points of damage. Those who witness a tentacle horror for the first time must save vs. Spells or flee in stark terror for 1d20 rounds.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A roughly 50-foot diameter mass of hundreds of thick wriggling tentacles
A Tentacled Horror is roughly 50 feet in diameter and is composed of hundreds of thick wriggling tentacles. It has no discernible body beyond the mass of pseudopods and moves by undulating across the ground. It speaks no languages.
A tentacled horror lacks subtlety in combat, simply moving in and flailing away with its numerous tentacles. A successful hit with three or more tentacles indicates a crush attack for an additional 3d6 points of damage. Those who witness a tentacle horror for the first time must save vs. Spells or flee in stark terror for 1d20 rounds.
Basic Fantasy Field Guide Omnibus