Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath of Phantasms
Frequency: once per day
Effect: The terrorguard's ram-skull head opens at the jaw, allowing a horde of swirling phantasms to escape from its maw in a 30-foot cone. Each creature in the area is subjected to a 5th-level phantasmal killer spell (DC 31).
Ability
Draw the Line
(emotion, fear, illusion, mental, occult) A terrorguard plunges its dreamscythe into the ground and rends a glowing line across the surface that reverberates with the essence of the Dimension of Dreams. Chose up to four unoccupied squares which are adjacent to one another and adjacent to the terrorguard. For 1d4 rounds, any creature besides the terrorguard who enters such a square must succeed at a DC 31 Will save or become stunned 4 as they behold grotesque visions from the nightmare realm. A creature that succeeds at this save is temporarily immune to the effect for 24 hours.
Ability
Nightmare Essence
(emotion, fear, illusion, mental, occult) A creature damaged by a terrorguard's dreamscythe hallucinates that the environment and creatures around them have transformed into a hellscape reminiscent of their most horrifying dreams. A creature hit with a dreamscythe Strike must succeed at a DC 31 Will save or become confused for 1 round. A creature who succeeds at this save is temporarily immune for 24 hours.
Ability
Skull Charge
The terrorguard Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.
Offense
Melee
Circumstance: combat round (melee)
dreamscythe +29 [+24/+19] (deadly d10, magical, negative, reach 10 feet, trip), Damage 3d10+18 slashing plus nightmare essence
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Dream
Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always evil and immune to that realm's freezing temperatures.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision