Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male halfling ghost
Ability
Arcane Spontaneous Spells
DC 34, attack +28; 8th vampiric exsanguination (1 slot); 7th haste (1 slot); 6th phantasmal killer (1 slot); 5th black tentacles (1 slot); 4th confusion (1 slot); 3rd slow (1 slot); 2nd mirror image (1 slot); 1st ray of enfeeblement (1 slot); Cantrips (8th) dancing lights, daze, electric arc, ray of frost, telekinetic projectile
Ability
Corrupting Gaze
The ghost stares at a creature it can see within 30 feet. The target takes 9d6 negative damage witth a DC 37 basic Will save. A creature that fails its save is also stupefied 1 for 1 minute.
Ability
Draining Touch
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit. Instead, the target becomes drained 1 for 1 day, and the ghost regains HP equal to half its own level.
Ability
Quickened Casting
Frequency: once per day
If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Ability
Rejuvenation
(divine, necromancy) Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.
Ability
Site Bound
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Ability
Telekinetic Assault
(divine, evocation) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 9d6 bludgeoning , subject to a DC 37 basic Reflex save.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand +27 [+23/+19] (agile, finesse, magical), Damage 4d8+12 negative
Trait
Ghost
Lost souls that haunt the world as incorporeal undead are called ghosts.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Halfling
Perception
darkvision
Resistance
all damage 15 (except force
ghost touch
or positive