Size:
Type:
± Humanoid
Form:
Temper:
# App:
± 1-6 (1-10)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
2 claws or 1 weapon
1-3(x2) or weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Action
weapon
2 * claw (1d3 + paralysis) or 1 * weapon (1d6 or by weapon)
Special
Paralysis
Successful attacks cause paralysis for 2d4 turns (save versus paralysis negates). Elves and creatures larger than ogres are unaffected. After paralysing a target, thouls will attack others.
Special
Regeneration
A damaged thoul gains 1 hit point at the start of each round, as long as it is alive.
Actions/Abilities/Traits: OSE
Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls. Sometimes live among hobgoblins.
OSE