Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male human ghost
Ability
Arcane Innate Spells
DC 36, attack +28; 8th dispel magic, phantasmal killer; 7th duplicate foe; 6th chain lightning, disintegrate; 5th cone of cold, hallucination; 4th nightmare, suggestion; 3rd blindness, nondetection; 2nd telekinetic maneuver (×2); 1st ray of enfeeblement (×3); Cantrips (8th) detect magic, ghost sound, mage hand, prestidigitation
Ability
Bone-Shattering Cry
(divine, evocation, sonic) Tollvych cries out in pain as his body twists and grinds into horrific, distorted shapes. All creatures within a 30-foot emanation take 16d6 bludgeoning damage (DC 36 basic Reflex save) as the sound of the Bone-Shattering Cry shakes and shatters their own bones. Tollvych can't use Bone-Shattering Cry for 1d4 rounds.
Ability
Frightful Moan
(auditory, divine, emotion, enchantment, fear, mental); Tollvych laments his fate, forcing each living creature within 30 feet to attempt a DC 36 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to Tollvych's frightful moan for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand +28 [+24/+20] (agile, finesse, magical), Damage 3d12+10 negative
Trait
Ghost
Lost souls that haunt the world as incorporeal undead are called ghosts.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Infernal
Perception
darkvision
Resistance
all damage 15 (except force
ghost touch
or positive