Size:
± Large
Type:
± Plant
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 171
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 23
Dexterity: 12
Constitution: 18
Intelligence: 10
Wisdon: 20
Charisma: 11
Saving Throws
Saving Throw Bonuses
Consitution: +8
Intelligence: +4
Wisdom: +9
Skills
insight: +9
nature: +8
perception: +9
Offense
Crushing Vine
Circumstance: Melee
10 to hit, reach 10 ft., one target. (3d12 + 6) bludgeoning damage. If the target is a creature, it has the grappled condition (escape 18). While grappled, the creature also has the restrained condition. The treefolk can grapple up to six creatures this way.
Offense
Nightshade Bolt
Circumstance: Ranged
9 to hit, range 60 ft., one target. (6d10) poison damage.
Action
Multiattack
The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Bonus Action
Oaken Boon
The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.
Spellcasting
Frequency:
At Will
Attribute: wis
The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save 17):
detect poison and disease
druidcraft
Spellcasting
Frequency:
Daily
Attribute: wis
The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save 17):
commune with nature (as an action)
enlarge/reduce
speak with plants
Trait
Plant Camouflage
The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Trait
Tree Stride
Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.
Trait
Passive Perception
19
Resistances
bludgeoning
piercing
Vulnerabilities
fire
Senses
blindsight 30 ft.
Languages
Common
Druidic
Sylvan
The wise and ancient treefolk thrive in the depths of Eldraine's forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches.
Right now, you are a feeble stick, but I will help you grow some rings.
5e Tools
Actions/Abilities/Traits: D&D 5e
The wise and ancient treefolk thrive in the depths of Eldraine's forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches.
Right now, you are a feeble stick, but I will help you grow some rings.
5e Tools