Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 17
Dexterity: 14
Constitution: 18
Intelligence: 14
Wisdon: 14
Charisma: 16
Saving Throws
Saving Throw Bonuses
Wisdom: +5
Constitution: +6
Skills
insight: +5
perception: +5
Offense
Pincer
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 3) bludgeoning damage. The target is grappled (escape 14) if it is a Large or smaller creature. The quori has two pincers, each of which can grapple one target.
Offense
Claws
Circumstance: Melee
6 to hit, reach 5 ft., one target. (4d4 + 3) slashing damage.
Offense
Stinger
Circumstance: Melee
6 to hit, reach 10 ft., one creature. (1d10 + 3) piercing damage plus 10 (3d6) psychic damage, and the target must succeed on a 14 Wisdom saving throw or be frightened of the quori for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Action
Multiattack
The quori makes three attacks: one pincer attack, one attack with its claws, and one stinger attack.
Action
Possession {@recharge}
One humanoid that the quori can see within 5 feet of it must succeed on a 14 Charisma saving throw or be possessed by the quori; the quori then disappears, and the target is incapacitated and loses control of its body. The quori now controls the body but doesn't deprive the target of awareness. The quori can't be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or the quori is forced out by an effect like the dispel evil and good spell. When the possession ends, the quori reappears in an unoccupied space within 5 feet of the body. The target is immune to this quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: cha
The quori's spellcasting ability is Charisma (spell save 14). It can innately cast the following spells, requiring no components:
charm person
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: cha
The quori's spellcasting ability is Charisma (spell save 14). It can innately cast the following spells, requiring no components:
fear
Trait
Passive Perception
15
Immunities
Condition Immunities
charmed
frightened
Resistances
psychic
Senses
darkvision 60 ft.
Languages
Common
Quori
Tsucora quori are nightmarish creatures. Their headless torsos are covered with eyes and twitching limbs, including two massive arms that end in powerful pincers, and a serpentine tail tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals.
Relentless Schemers
Constantly jockeying for position, each tsucora hopes to be reincarnated as a more powerful servant of the Dreaming Dark. As such, their plans are as often focused on the ruination of competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers
Their ability to manipulate the fears of mortals sees tsucoras often sent to Eberron as Inspired. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of manipulating the uncertainty of mobs and high-ranking officials alike. The effectiveness of tsucora Inspired keeps the members of this order in the good graces of the kalaraq quori.
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Actions/Abilities/Traits: D&D 5e