Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. poison
Ability
Consume Organ
Circumstance: The umasi is adjacent to the corpse of a Small or larger creature
The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.
Ability
Harvester Poison
(nonlethal, poison) Saving Throw DC 24 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison damage (1 round); Stage 2 3d6 poison damage (1 round)
Ability
Immortal Flesh
Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage.
Ability
Shield Block [Reaction]
Offense
Melee
Circumstance: combat round (melee)
claw +17 [+13/+9] (agile), Damage 2d6+8 slashing
Offense
Ranged
Circumstance: combat round (ranged)
blowgun +16 [+11/+6] (magical, range increment 20 feet, reload 1), Effect: 1 piercing plus harvester poison
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
disease
Item
+1 blowgun (10 darts with harvester poison)
BT 6) with shield spikes
HP 12
wooden shield (Hardness 5
Language
Common
Perception
darkvision