Size:
± Large
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 136
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
± 30
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Strength: +9
Consitution: +7
Attributes
Strength: 21
Dexterity: 18
Constitution: 16
Intelligence: 6
Wisdon: 9
Charisma: 9
Skills
perception: +3
Senses
darkvision 120 ft.
Trait
All-Around Vision
The vlazok can't be surprised.
Passive Perception: 13
Trait
Blood Frenzy
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Trait
Magic Resistance
The vlazok has advantage on saving throws against spells and other magical effects.
Trait
Spider Climb
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Immunities
Condition Immunities
charmed
exhaustion
frightened
poisoned
Immunities
Damage Immunities
poison
Resistances
cold
fire
lightning
Action
Multiattack
The vlazok makes two Gore attacks.
Offense
Gore
Circumstance: Melee
9 to hit, reach 5 ft., one target. (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Bonus Action
Stomp
mw 9 to hit, reach 5 ft., one prone creature. (4d10 + 5) bludgeoning damage.
Languages
Abyssal
telepathy 120 ft.
Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.
Vlazoks have keen senses, owing to the eyes positioned all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks.
5e Tools
Actions/Abilities/Traits: D&D 5e
Skeletal, quadrupedal horrors, vlazoks are particularly suited to battlefield cleanup in the Outer Planes. They love to stomp across battlefields after the fiercest fighting is over, trampling survivors and crushing pockets of resistance. When vlazoks anticipate an influx of enemies, these demons jump on them from above to crush them.
Vlazoks have keen senses, owing to the eyes positioned all around their hideous heads. They easily lose interest in their tasks unless powerful commanders, such as demon lords, keep them in line. Without careful direction, vlazoks become unhinged agents of chaos, smashing through crowds of weaker demons and decimating their ranks with powerful attacks.
5e Tools