Size:
Type:
± Outsider
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
Flight:
± 60'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon
Circumstance: Combat
1 weapon
Special
Teleport
Can teleport at-will and without failure. Can teleport and strike in the same round.
Special
Spellcasting
Cast spells as a 16th-level Cleric.
Special
Telepathy
Can communicate telepathically within one mile with any being, even though they never vocalise.
Special
Immunities
Immune to sleep, hold, and charm spells as well as illusions. Unaffected by magic missiles, acid, cold, electricity, poison, gas, and normal fire.
Special
Resistances
Take half-damage from fire spells, and no damage from non-magical weapons.
Environments
planar
Very tall humanoid commanders in elaborate armor with large white swan wings
The Wardens are the commanders of both the celestial solars and the celestial guardians. These very tall humanoid figures appear in unique and elaborate armor, complete with full helmets that conceal their features. They have large white swans wings that allow them to fly, and can teleport at-will and without failure.
In battle, the wardens are formidable opponents. They wield massive enchanted two-handed weapons, with which their attacks deal an additional 3 points of damage. They have the ability to teleport and strike in the same round, and can also cast spells as a 16th-level Cleric, and can communicate telepathically within one mile with any being, even though they never vocalise.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Very tall humanoid commanders in elaborate armor with large white swan wings
The Wardens are the commanders of both the celestial solars and the celestial guardians. These very tall humanoid figures appear in unique and elaborate armor, complete with full helmets that conceal their features. They have large white swans wings that allow them to fly, and can teleport at-will and without failure.
In battle, the wardens are formidable opponents. They wield massive enchanted two-handed weapons, with which their attacks deal an additional 3 points of damage. They have the ability to teleport and strike in the same round, and can also cast spells as a 16th-level Cleric, and can communicate telepathically within one mile with any being, even though they never vocalise.
Basic Fantasy Field Guide Omnibus