Size:
± Large
Type:
± Aberration
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 180
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 13
Dexterity: 16
Constitution: 14
Intelligence: 15
Wisdon: 16
Charisma: 18
Saving Throws
Saving Throw Bonuses
Dexterity: +7
Constitution: +8
Skills
stealth: +11
Offense
Psychic Swipe
Circumstance: Melee
8 to hit, reach 10 ft., one creature. (2d10 + 4) psychic damage.
Action
Multiattack
The whistler makes three Psychic Swipe attacks.
Action
Otherworldly Melody {@recharge 5}
The whistler telepathically whistles an otherworldly melody into the minds of up to two creatures it can see within range of its telepathy. Each target must succeed on a 16 Wisdom saving throw or take 33 (6d10) psychic damage and become frightened of the whistler for 1 minute. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Action
Surreal Step
The whistler teleports up to 20 feet to an unoccupied space it can see.
Trait
Blurred Form
Attack rolls against the whistler are made with disadvantage unless the whistler is incapacitated.
Trait
Unusual Nature
The whistler doesn't require air, food, drink, or sleep.
Trait
Passive Perception
13
Immunities
Condition Immunities
charmed
exhaustion
frightened
Resistances
psychic
Senses
blindsight 60 ft.
Languages
Deep Speech
telepathy 120 ft.
Whistlers are inscrutable stalkers hailing from airy, screeching reaches of the Far Realm. They are difficult to see as they're not tethered to one point in space, blurring in a state of perpetual physical uncertainty. A dead whistler appears as a gray, featureless, humanlike biped with long limbs and thin fingers. Those stalked by a whistler can't shut out its soundless, seven-note tune, an otherworldly melody that invades and scourges the mind. Few creatures that encounter a whistler escape; those that do are forever haunted by the stalker's frightful tune.
5e Tools
Actions/Abilities/Traits: D&D 5e
Whistlers are inscrutable stalkers hailing from airy, screeching reaches of the Far Realm. They are difficult to see as they're not tethered to one point in space, blurring in a state of perpetual physical uncertainty. A dead whistler appears as a gray, featureless, humanlike biped with long limbs and thin fingers. Those stalked by a whistler can't shut out its soundless, seven-note tune, an otherworldly melody that invades and scourges the mind. Few creatures that encounter a whistler escape; those that do are forever haunted by the stalker's frightful tune.
5e Tools