Size:
± Small
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 31
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
± 30
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 9
Dexterity: 15
Constitution: 12
Intelligence: 8
Wisdon: 9
Charisma: 8
Saving Throws
Saving Throw Bonuses
Dexterity: +4
Offense
Claws
Circumstance: Melee
4 to hit, reach 5 ft., one target. (2d4 + 2) slashing damage.
Offense
Rock
Circumstance: Ranged
4 to hit, range 20/60 ft., one target. (1d6 + 2) bludgeoning damage.
Reaction
Self-Sacrifice
When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.
Trait
Passive Perception
9
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
exhaustion
poisoned
Senses
darkvision 60 ft.
Languages
understands Common but can't speak
Winged thrulls are at once the most intelligent of Orzhov thrulls (which isn't saying much), as well as the smallest, most unobtrusive, and most mobile. They act as messengers and spies for their Orzhov masters and tend to mimic the mannerisms and movements of the oligarchs they serve.
Thrulls
When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever tasks they perform, they wear faceplates forged from devalued coinage to conceal their ghastly features.
Construct Nature
A thrull doesn't require air, food, drink, or sleep.
5e Tools
Actions/Abilities/Traits: D&D 5e
Winged thrulls are at once the most intelligent of Orzhov thrulls (which isn't saying much), as well as the smallest, most unobtrusive, and most mobile. They act as messengers and spies for their Orzhov masters and tend to mimic the mannerisms and movements of the oligarchs they serve.
!!Thrulls
When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever tasks they perform, they wear faceplates forged from devalued coinage to conceal their ghastly features.
!!Construct Nature
A thrull doesn't require air, food, drink, or sleep.
5e Tools