Size:
± Large
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 82
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 16
Constitution: 15
Intelligence: 8
Wisdon: 12
Charisma: 6
Saving Throws
Saving Throw Bonuses
Strength: +7
Wisdom: +4
Skills
perception: +7
stealth: +6
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one target. (3d6 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a 15 Strength saving throw or have the prone condition.
Action
Multiattack
The witchstalker makes two Bite attacks.
Action
Mind-Wracking Howl {@recharge 5}
The witchstalker unleashes a terrible howl, and each creature within 30 feet of it that isn't a Monstrosity must make a 13 Wisdom saving throw. On a failed save, a creature takes 24 (7d6) psychic damage and has disadvantage on Constitution saving throws to maintain concentration on spells until the end of its next turn. On a successful save, a creature takes half as much damage only.
Reaction
Spell Stalk
Immediately after a creature within 120 feet of the witchstalker casts a spell, the witchstalker magically teleports to an unoccupied space within 5 feet of the creature and can make one Bite attack against the creature.
Trait
Magic Resistance
The witchstalker has advantage on saving throws against spells and other magical effects.
Trait
Smell Magic
The witchstalker can sense the presence and location of magic within 120 feet of itself. It also has advantage on attack rolls against creatures that have cast a spell since the end of the witchstalker's last turn.
Trait
Passive Perception
17
Senses
truesight 60 ft.
Languages
understands Common but can't speak
Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make for good hunting grounds. The greater the source of magic, the more witchstalkers are drawn to the area. To their dismay, witches have drawn as many as a dozen witchstalkers.
Witchstalkers resemble monstrous wolves with enormous jaws and ridged spines. By feeding on spellcasters and other sources of magic, witchstalkers developed their own magical abilities, including a supernatural howl and the ability to teleport next to unsuspecting prey.
5e Tools
Actions/Abilities/Traits: D&D 5e
Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make for good hunting grounds. The greater the source of magic, the more witchstalkers are drawn to the area. To their dismay, witches have drawn as many as a dozen witchstalkers.
Witchstalkers resemble monstrous wolves with enormous jaws and ridged spines. By feeding on spellcasters and other sources of magic, witchstalkers developed their own magical abilities, including a supernatural howl and the ability to teleport next to unsuspecting prey.
5e Tools