Size:
± Huge
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 200
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
± 30
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 24
Dexterity: 10
Constitution: 22
Intelligence: 3
Wisdon: 12
Charisma: 4
Saving Throws
Saving Throw Bonuses
Consitution: +11
Wisdom: +6
Offense
Bite
Circumstance: Melee
12 to hit, reach 10 ft., one target. (5d6 + 7) piercing damage. If the target is a Medium or smaller creature, it must succeed on a 20 Dexterity saving throw or be swallowed by the wurm. A swallowed creature is blinded and restrained, has Cover||3||total cover against attacks and other effects outside the wurm, and takes 17 (5d6) acid damage at the start of each of the wurm's turns. If the wurm takes 30 damage or more on a single turn from a creature inside it, the wurm must succeed on a 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Trait
Siege Monster
The wurm deals double damage to objects and structures.
Trait
Earth Tremors
The wurm creates earth tremors as it moves overland or underground. Any creature that comes within 30 feet of the moving wurm for the first time on a turn must succeed on a 20 Dexterity saving throw or take 10 (3d6) bludgeoning damage and fall prone. Any structure or object anchored to the ground that comes within 30 feet of the moving wurm for the first time on a turn takes 10 (3d6) force damage.
Trait
Tunneler
The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Trait
Passive Perception
11
Senses
blindsight 60 ft.
tremorsense 60 ft.
Wurms are huge creatures that resemble limbless, wingless dragons. They burrow through the earth and eat virtually anything they come across, and their movement accounts for much of the destruction in the rubblebelt regions of Ravnica. A wurm burrows through loose earth by using deep sonic vibrations to liquefy the earth in front of it and swim through the area. The soil resolidifies and closes behind it. Moving through rock is slower and more difficult, and the wurm leaves a tunnel in its wake. The Gruul Clans appreciate the devastation wurms can create, and the clans sometimes lure them into civilized areas where the destruction can be vast.
Wurms are enormous, legless creatures that burrow under the forests, mountains, and plains of Kaladesh, and which can exceed fifty feet in length when fully grown. A wurm devours everything in its path—flora, fauna, and inanimate objects alike—with a gaping maw containing multiple rings of sharp teeth and grinding plates. Rumor has it that at least one wurm tunnels beneath the large, lush park in Ghirapur called the Cowl, accounting for at least some of the mysterious disappearances there.
Both the colored scales of a wurm's skin and the winding patterns of its tunnels mimic the flow of aether through the sky. Some elf aether-seers believe that these tunnels reveal a deep connection between wurms and aether, and they explore wurm burrows in the hope of developing a similar connection. It is said that a wurm never doubles back along its own path, so following those paths is less dangerous than it might seem. However, the existence of a single wurm in an area suggests that others might be nearby, and wurm tunnels do cross each other—so not all these brave aether-seers return. Those who do are said to gain insights that they find difficult to express to others.
The purple worm|MM in the Monster Manual|MM works well as a representation of Kaladesh's wurms.
The wurms of Zendikar are gigantic creatures with features akin to both snakes and insects. A wurm's serpentine body is covered in heavy bands of scales, giving it a segmented appearance. Its misshapen head is crowned with at least eight eyes, and is dominated by a ring of four or five enormous, hook-like fangs surrounding the mouth. The creature's jaws extend like a tube out from its mouth when it is ready to feed, accompanied by a horrendous carrion stench and a nauseating squelching sound.
The purple worm in the Monster Manual is a fine representation of Zendikar's wurms.
5e Tools
Actions/Abilities/Traits: D&D 5e
Wurms are huge creatures that resemble limbless, wingless dragons. They burrow through the earth and eat virtually anything they come across, and their movement accounts for much of the destruction in the rubblebelt regions of Ravnica. A wurm burrows through loose earth by using deep sonic vibrations to liquefy the earth in front of it and swim through the area. The soil resolidifies and closes behind it. Moving through rock is slower and more difficult, and the wurm leaves a tunnel in its wake. The Gruul Clans appreciate the devastation wurms can create, and the clans sometimes lure them into civilized areas where the destruction can be vast.
Wurms are enormous, legless creatures that burrow under the forests, mountains, and plains of Kaladesh, and which can exceed fifty feet in length when fully grown. A wurm devours everything in its path—flora, fauna, and inanimate objects alike—with a gaping maw containing multiple rings of sharp teeth and grinding plates. Rumor has it that at least one wurm tunnels beneath the large, lush park in Ghirapur called the Cowl, accounting for at least some of the mysterious disappearances there.
Both the colored scales of a wurm's skin and the winding patterns of its tunnels mimic the flow of aether through the sky. Some elf aether-seers believe that these tunnels reveal a deep connection between wurms and aether, and they explore wurm burrows in the hope of developing a similar connection. It is said that a wurm never doubles back along its own path, so following those paths is less dangerous than it might seem. However, the existence of a single wurm in an area suggests that others might be nearby, and wurm tunnels do cross each other—so not all these brave aether-seers return. Those who do are said to gain insights that they find difficult to express to others.
The purple worm|MM in the Monster Manual|MM works well as a representation of Kaladesh's wurms.
The wurms of Zendikar are gigantic creatures with features akin to both snakes and insects. A wurm's serpentine body is covered in heavy bands of scales, giving it a segmented appearance. Its misshapen head is crowned with at least eight eyes, and is dominated by a ring of four or five enormous, hook-like fangs surrounding the mouth. The creature's jaws extend like a tube out from its mouth when it is ready to feed, accompanied by a horrendous carrion stench and a nauseating squelching sound.
The purple worm in the Monster Manual is a fine representation of Zendikar's wurms.
5e Tools